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WheelGrinder Stadium Project (2015)

This is a project for a course I had to do while I was at university in 2015, I wanted to create a arena that would be suitable for vehicle combat games like Twisted Metal. I wanted to come alive and fight against the player, the arena has environment hazards and death traps that the player has to avoid so they don't get knocked into the lava.

I also wanted the level to have multiple floors so the player can drive to different areas with different hazards and having floors will allow me to include more assets into the environment without increasing the size too much.

At the moment this only has one player and a few NPCs humans running around, these humans are just there to get run over but the player and there are some boxes that the player can shoot or crash into to make them move. There is a red faded box that the player can drive through to start an obstacle course around the map.

This environment was made in Unreal Engine in 2015.
I had help with the programming in Unreal.

Wide Shot of the arena

Wide Shot of the arena

Overview of the arena

Overview of the arena

Underground view 1

Underground view 1

Underground view 2

Underground view 2

Player: Stating point

Player: Stating point

Player: Swinging Axes

Player: Swinging Axes

Player: Underground

Player: Underground

Player: Shooting boxes

Player: Shooting boxes